Especially his alternate special ability is able to turn the tables effectively due to its root, AoE damage and healing per enemy hit. The rest of the abilities, essentially weaken enemies and heal Rex but I usually just go with the unlockable abilities that cost health but deal a lot of damage as well. The “Natural Toxins” passive ability makes it so that weakened enemies have their movement speed, armour and damage reduced, adding a pretty big debuff to your kit in the process. Through his primary, REX injects enemies with syringes that deal 3×80% damage, with the last syringe healing Rex for 60% of the damage dealt, weakening enemies in the process. REX is a mixture of a plant and a robot with a playstyle that starts him off somewhat weak at first but he snowballs quickly into this raid-boss-like monster that carries whole runs and destroys worlds. I have yet to review DEADBOLT but it’s among my favourite Indie Games, actually, especially because of how satisfying the stealth mechanics are and how great the writing and soundtrack are. The weapons that the Bandit wields in this skin are also replaced with weapons accessible in DEADBOLT, meaning that you now see him lunge forward with a kitchen knife or throw a kitchen knife instead of his dirk – and the shotgun is also more stylized as well. The main antagonist in that game is called Ibzan and he’s a skeleton that feels constant cold, hence “chilly”. The Mastery Skin unlocked for the Bandit, “Chilly”, is a reference to the main character of DEADBOLT, Hopoo’s other game. Ultimately, I prefer the Captain over the Bandit as the Captain has more utility in contrast to the Bandit’s mobility. Similarly, his primary “Burst” attack fires a shotgun burst with five pellets meaning that all five of these pellets can crit, apply on-hit effects, and they’re all quite powerful depending on your build. The Bandit can deal pretty high amounts of damage which is why crit chance and crowbars as well as burst damage items such as the bands or wisps are pretty great on him. Even without many crit items, Bandits can still do a lot, especially because of his “Backstab” passive, which always will count attacks done from behind as “critical strikes”, which is pretty strong! For the regular primary attack that would mean that the duration would be 1.5 seconds in total due to its. It deals 2000% base damage over 15 seconds and can stack while bleeding in itself deals only 240% damage across seconds with 20% per tick and four ticks per second. Haemorrhage is similar to bleeding but more powerful alas short-lived. The alternate M2 is not a lunge but a dagger that you throw. When you’re not bursting down enemies, you can apply haemorrhage onto enemies whenever you crit them with your M2. This stack then increases the damage that this ability deals by 10% for the rest of the current stage – and obviously, that number can get pretty high, meaning that you can potentially deal with high-health targets quite well. His alternate special ability allows him to shoot a high-damage burst shot that gives you a stack on-kill. His special ability allows him to shoot a high-damage burst shot that resets all cooldowns on-kill. The Bandit is, as I already mentioned, pretty mobile and has a lot of damage potential. It’s just that I prefer other characters. The characters themselves aren’t boring by any means by the way. For the other two, I just went ahead and obliterated in “A Moment, Fractured”, meaning that I was awarded five lunar coins and the respective skins. For REX, I decided to beat Mithrix as I had a pretty good run going. “Complete” in this case means to either defeat Mithrox, the Voidling, one of the Scavengers in “A Moment, Whole” or you just obliterate. Meanwhile, the Void Fiend is an interesting character and a lot of fun to play but I just haven’t been able to play many runs with him due to me playing other characters.įor the Mastery achievements, I just needed to complete Monsoon runs on all three of these characters. The Bandit is quite mobile and has nice synergies but I find some of his playstyle quite a bit too similar to other characters’ playstyles. I mean, I did get the other achievements for most of them but apart from that, Rex is fun though immobile. The issue with these few was mostly that I didn’t really play them until now. Last time, I wrote about my issues with the ones before it but the issues don’t matter too much, as I finally got these last few ones: The final three achievements have been quite tricky to get.
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